Abstract:Language agents spend substantial inference time solving individual tasks, yet the experience acquired in one episode is often underutilized in future episodes. Continual learning expects an agent to accumulate reusable experience across a stream of tasks, improve over time, and avoid interference from irrelevant experiences. Unfortunately, existing benchmarks struggle to evaluate continual learning in language agents rigorously. Most efforts focus on retrieval and reasoning over long-context conversations or documents, while recent lifelong-adaptation benchmarks often rely on naive task streams with limited analysis of cross-task relationships, making it difficult to understand what an agent learns and reuses over time. This paper presents an evaluation framework AgentCL for continual learning in agents, centered on controlled task streams and metrics for transfer gains. AGENTCL constructs compositional streams where earlier sub-solutions, evidence, or workflows are intentionally reusable in later tasks, and contrasts them with naive streams where such reusability is not guaranteed. We use the benchmark to evaluate non-parametric memory designs for continual learning. To diagnose how memory design choices affect continual learning, we develop MemProbe, a probing method that stores interactions, insights, and skills, while filtering unreliable experiences during consolidation. Empirical analysis across coding, deep research, and language understanding/reasoning tasks shows that naive streams offer limited ability to distinguish memory designs, whereas controlled streams more clearly distinguish their plasticity. Meanwhile, naive and held-out settings often yield limited gains and can expose memory-induced degradation. These results highlight the need for stronger memory designs that balance plasticity and stable reuse.
Abstract:Agent skills occupy a privileged position in the agent workflow, as agents are expected to implicitly follow and execute them, rendering third-party skills a vulnerable attack surface. Existing studies have revealed unsafe agent behaviors induced by skill-based attacks, but they primarily evaluate poisoned skills within a single task execution and enumerate harms through ad-hoc risk lists. To bridge these gaps, we introduce SkillHarm, a benchmark of skill-based attacks across the skill-use lifecycle, paired with a systematic taxonomy of skill-relevant risks. SkillHarm evaluates two attack scenarios: Fixed-Payload Poisoning (FPP), where a fixed poisoned skill package directly compromises any task session that invokes it, and Self-Mutating Poisoning (SMP), where an initially benign execution silently mutates persistent skill content, deferring harm until a subsequent reuse. It further defines 12 risk types based on the agent workflow component targeted by the harm: data pipelines, system environments, and agent autonomy. To instantiate these attacks at scale, we build AutoSkillHarm, an automated construction pipeline with coding agents driven by natural-language harnesses. The resulting benchmark contains 879 attack samples across 71 skills. Experiments show that current agents remain vulnerable with attack success rates up to 86.3% in FPP and 69.3% in SMP. Our analysis further reveals a latent risk: many apparent attack failures stem from the agent failing to engage with the poisoned file rather than genuine resistance, and current defenses still fail to reliably mitigate the threat.
Abstract:Vision-language models (VLMs) achieve strong performance on spatial reasoning benchmarks, yet it remains unclear whether this reflects structured 3D understanding or reliance on statistical shortcuts in natural images. We introduce a representation-level analysis framework that constructs minimal contrastive pairs to measure how spatial axes are organized and disentangled within VLM embeddings. Our analysis across multiple model families reveals a consistent vertical-distance entanglement: models conflate vertical image position with distance, mirroring the perspective bias of natural photographs. This bias produces a significant accuracy gap between perspective-consistent and counter-heuristic examples, and intensifies under data scaling even as overall benchmark accuracy improves. We further show that models with similar benchmark scores can exhibit different internal representations, and that these differences predict accuracy and robustness across diverse spatial reasoning benchmarks. To isolate this bias from evaluation-set skew, we introduce SpatialTunnel, a synthetic benchmark designed to expose spatial shortcut biases by removing common correlations present in natural images. Experiments confirm that the entanglement is model-intrinsic, and that models with well-separated spatial axes exhibit greater robustness, suggesting that well-structured spatial representations lead to more reliable spatial reasoning across diverse benchmarks. Code and benchmark are available on the project page: https://cheolhong0916.github.io/whyfarlooksup.github.io/.
Abstract:Deep research agents extend the role of search engines from retrieving keyword-matched pages to synthesizing knowledge, fundamentally changing how humans interact with information. However, frontier systems remain proprietary, while existing open agents often generalize poorly across different task types, leaving unclear how to train a broadly capable deep research agent. We release QUEST, a family of open models (ranging from 2B to 35B) that serve as general-purpose deep research agents designed to handle a wide range of long-horizon search tasks, with strong capabilities in fact seeking, citation grounding, and report synthesis. To build QUEST, we propose an effective training recipe combining mid-training, supervised fine-tuning, and reinforcement learning. Central to this recipe is a curated data synthesis pipeline based on unified rubric trees, which applies to different task types and enables synthesizing training data with verifiable rewards without human annotation. In addition, QUEST incorporates a built-in context management mechanism that enables effective long-horizon reasoning and knowledge synthesis. Using only 8K synthesized tasks, QUEST approaches or even surpasses frontier closed-source agents across eight deep research benchmarks spanning diverse task types, and achieves the best overall performance among recent open-weight agents. We released everything: models, data, and training scripts.
Abstract:Latent visual reasoning involves visual evidence more directly in multimodal reasoning by inserting continuous latent tokens before textual generation. However, the necessity of these latent tokens at inference remains ambiguous. We show that replacing latent tokens with random noise or removing them completely causes little performance degradation across spatial reasoning benchmarks. Reinforcement learning further diminishes the latent generation behavior after post-training. These observations raise a central question: Is latent visual reasoning still meaningful? We argue that its value should be measured by how effectively latent tokens guide learning, rather than whether they persist as an inference-time format. Our analysis shows that latent reasoning is unevenly favorable across question types, yet hard task-level routing for applying latent generation is brittle. Motivated by these findings, we propose an attention-based reward that encourages generated latent tokens to interact with later text tokens during RL. This reward promotes latent utilization when the latent mode is activated while preserving the flexibility to use pure-text reasoning. Experiments show that our method improves performance across perception and visual reasoning benchmarks, even when latent tokens are rarely generated after post-training. Our results highlight that, without explicit expression at inference, latent visual reasoning can shape better visual grounding and more accurate textual reasoning in silence. Our code and trained models are publicly available at \href{https://github.com/ddydyd32/silent-lvr/tree/master}{GitHub} and \href{https://huggingface.co/collections/cornuHGF/silent-lvr}{Hugging Face}.
Abstract:Morphological traits are physical characteristics of biological organisms that provide vital clues on how organisms interact with their environment. Yet extracting these traits remains a slow, expert-driven process, limiting their use in large-scale ecological studies. A major bottleneck is the absence of high-quality datasets linking biological images to trait-level annotations. In this work, we demonstrate that sparse autoencoders trained on foundation-model features yield monosemantic, spatially grounded neurons that consistently activate on meaningful morphological parts. Leveraging this property, we introduce a trait annotation pipeline that localizes salient regions and uses vision-language prompting to generate interpretable trait descriptions. Using this approach, we construct Bioscan-Traits, a dataset of 80K trait annotations spanning 19K insect images from BIOSCAN-5M. Human evaluation confirms the biological plausibility of the generated morphological descriptions. We assess design sensitivity through a comprehensive ablation study, systematically varying key design choices and measuring their impact on the quality of the resulting trait descriptions. By annotating traits with a modular pipeline rather than prohibitively expensive manual efforts, we offer a scalable way to inject biologically meaningful supervision into foundation models, enable large-scale morphological analyses, and bridge the gap between ecological relevance and machine-learning practicality.
Abstract:The proliferation of agent benchmarks has created critical fragmentation that threatens research productivity. Each new benchmark requires substantial custom integration, creating an "integration tax" that limits comprehensive evaluation. We propose CUBE (Common Unified Benchmark Environments), a universal protocol standard built on MCP and Gym that allows benchmarks to be wrapped once and used everywhere. By separating task, benchmark, package, and registry concerns into distinct API layers, CUBE enables any compliant platform to access any compliant benchmark for evaluation, RL training, or data generation without custom integration. We call on the community to contribute to the development of this standard before platform-specific implementations deepen fragmentation as benchmark production accelerates through 2026.
Abstract:Humans excel at remembering concrete experiences along spatiotemporal contexts and performing reasoning across those events, i.e., the capacity for episodic memory. In contrast, memory in language agents remains mainly semantic, and current agents are not yet capable of effectively recollecting and reasoning over interaction histories. We identify and formalize the core challenges of episodic recollection and reasoning from this gap, and observe that existing work often overlooks episodicity, lacks explicit event modeling, or overemphasizes simple retrieval rather than complex reasoning. We present REMem, a two-phase framework for constructing and reasoning with episodic memory: 1) Offline indexing, where REMem converts experiences into a hybrid memory graph that flexibly links time-aware gists and facts. 2) Online inference, where REMem employs an agentic retriever with carefully curated tools for iterative retrieval over the memory graph. Comprehensive evaluation across four episodic memory benchmarks shows that REMem substantially outperforms state-of-the-art memory systems such as Mem0 and HippoRAG 2, showing 3.4% and 13.4% absolute improvements on episodic recollection and reasoning tasks, respectively. Moreover, REMem also demonstrates more robust refusal behavior for unanswerable questions.
Abstract:Real-world digital environments are highly diverse and dynamic. These characteristics cause agents to frequently encounter unseen scenarios and distribution shifts, making continual learning in specific environments essential for computer-use agents (CUAs). However, a key challenge lies in obtaining high-quality and environment-grounded agent data without relying on costly human annotation. In this work, we introduce ACuRL, an Autonomous Curriculum Reinforcement Learning framework that continually adapts agents to specific environments with zero human data. The agent first explores target environments to acquire initial experiences. During subsequent iterative training, a curriculum task generator leverages these experiences together with feedback from the previous iteration to synthesize new tasks tailored for the agent's current capabilities. To provide reliable reward signals, we introduce CUAJudge, a robust automatic evaluator for CUAs that achieves 93% agreement with human judgments. Empirically, our method effectively enables both intra-environment and cross-environment continual learning, yielding 4-22% performance gains without catastrophic forgetting on existing environments. Further analyses show highly sparse updates (e.g., 20% parameters), which helps explain the effective and robust adaptation. Our data and code are available at https://github.com/OSU-NLP-Group/ACuRL.
Abstract:Although computer-use agents (CUAs) hold significant potential to automate increasingly complex OS workflows, they can demonstrate unsafe unintended behaviors that deviate from expected outcomes even under benign input contexts. However, exploration of this risk remains largely anecdotal, lacking concrete characterization and automated methods to proactively surface long-tail unintended behaviors under realistic CUA scenarios. To fill this gap, we introduce the first conceptual and methodological framework for unintended CUA behaviors, by defining their key characteristics, automatically eliciting them, and analyzing how they arise from benign inputs. We propose AutoElicit: an agentic framework that iteratively perturbs benign instructions using CUA execution feedback, and elicits severe harms while keeping perturbations realistic and benign. Using AutoElicit, we surface hundreds of harmful unintended behaviors from state-of-the-art CUAs such as Claude 4.5 Haiku and Opus. We further evaluate the transferability of human-verified successful perturbations, identifying persistent susceptibility to unintended behaviors across various other frontier CUAs. This work establishes a foundation for systematically analyzing unintended behaviors in realistic computer-use settings.